Midpoint and Angle Bisector in a Scalene Triangle
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Geometry Problem – Midpoint and Angle Bisector
Overview
A clean, professional animation that constructs a scalene triangle with given side lengths, marks the midpoint of and the internal angle bisector from , then walks through the algebraic steps to find the length . The left 65 % of the screen continuously shows the triangle, while the right 35 % displays all calculations step‑by‑step.
Phases
| # | Phase Name | Duration | Description |
|---|---|---|---|
| 1 | Scene 1 – Draw Figure | ~6 s | Draw triangle with sides , , . Place red midpoint on , draw angle bisector intersecting at blue point . Add equal angle arcs at . |
| 2 | Scene 2 – Midpoint | ~5 s | Highlight . Reveal the three equations for the midpoint calculation one after another in the right panel. |
| 3 | Scene 3 – Angle‑Bisector Theorem | ~5 s | Highlight segment and its arcs briefly. Show the proportion and then substitute the numeric values. |
| 4 | Scene 4 – Find | ~7 s | Display the system and the derived formula . Compute stepwise to . Highlight point . |
| 5 | Scene 5 – Find | ~7 s | Highlight both and ; draw segment with emphasis. Present the three equations , substitute numbers, and finish with the result units displayed prominently. |
Layout
┌───────────────────────────────────────────────────────┐
│ │
│ LEFT (≈65 % width) │
│ Main – triangle ABC with all points and constructions │
│ │
├───────────────────────────────────────────────────────┤
│ RIGHT (≈35 % width) │
│ Calculation panel – sequential equations, each │
│ appearing one‑by‑one, never overlapping the triangle │
└───────────────────────────────────────────────────────┘
Area Descriptions
| Area | Content | Notes |
|---|---|---|
| Main | Triangle with side labels, red midpoint , blue point , angle bisector line , and two small arcs at indicating equal angles. | Remains visible throughout all phases; points may be highlighted (e.g., change point color or add a halo) when referenced. |
| Calculation | Textual mathematical expressions appearing sequentially, each centered vertically within the right panel. | No text ever appears over the triangle; each new line fades in while previous lines stay visible unless explicitly replaced by the next step. |
Notes
- Background: Pure white throughout; all geometric lines in black, points as solid circles (red for , blue for ).
- Timing: Durations are approximate; each equation is given ~1 s to appear and ~0.5 s to settle before the next.
- Highlighting: When a point or segment is the focus of a phase, it is emphasized by a brief increase in line thickness (or a subtle glow) while the rest stays unchanged.
- No extra text: Only the required equations and the final result are shown; no explanatory sentences or subtitles.
- Assumptions:
- The triangle is positioned so that side is horizontal at the bottom, making the left‑right split natural.
- The angle arcs at are small enough not to interfere with other elements.
- All numeric calculations are performed exactly as given; rounding is not needed beyond the displayed values.
- The specification is designed for a single Manim
Sceneclass.
作成者
説明
The animation draws a scalene triangle with given side lengths, marks the midpoint of the base, constructs the internal angle bisector from the top vertex, and then walks through the algebraic steps using the midpoint formula and the angle bisector theorem to compute the length of the segment between the midpoint and the bisector intersection.
作成日時
Nov 13, 2026, 02:54 PM
長さ
0:33
タグ
geometrytrianglemidpointangle-bisector