Sieve of Eratosthenes: Finding Primes to 50
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Animation Specification: Sieve of Eratosthenes (Primes up to 50)
Animation Description and Purpose
Visualize the Sieve of Eratosthenes algorithm to find all prime numbers up to 50. The animation will demonstrate how composite numbers are systematically eliminated, leaving only primes.
Mathematical Elements
- Range: Numbers from 2 to 50 (inclusive).
- Primes up to 50: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47.
- Algorithm Steps:
- Start with the first unmarked number (initially 2).
- Mark all multiples of (excluding itself) as composite.
- Repeat until .
Visual Elements
Grid Layout
- Numbers: Displayed in a 5x10 grid (5 rows, 10 columns) for clarity.
- Number Styling:
- Unmarked Numbers: White text on a dark gray background (hex:
#333333). - Primes: Bold, bright green text (hex:
#00FF00) on a dark gray background. - Composite Numbers: Faded red text (hex:
#FF6B6B) on a dark gray background. - Current Prime : Highlighted with a yellow border (hex:
#FFFF00). - Multiples Being Marked: Flash briefly in bright red (hex:
#FF0000) before fading to composite color.
- Unmarked Numbers: White text on a dark gray background (hex:
Animation Objects
- Grid: A rectangular grid of squares, each containing a number from 2 to 50.
- Highlight Circle: A yellow circle that moves to the current prime .
- Strikethrough Lines: Red lines that appear over multiples of as they are marked.
Animation Timing and Transitions
- Total Duration: ~25 seconds.
- Step-by-Step Breakdown:
- Initial Setup (0-2s):
- Numbers 2 to 50 appear sequentially in the grid (0.1s per number).
- Sieve Process (2-20s):
- For each prime (2, 3, 5, 7):
- Highlight with a yellow circle (0.5s).
- Flash and mark multiples of (0.3s per multiple, staggered).
- Pause briefly (0.5s) after marking all multiples of .
- For each prime (2, 3, 5, 7):
- Final Primes (20-23s):
- All remaining unmarked numbers (primes) change to bright green.
- Conclusion (23-25s):
- A brief flash of all primes to emphasize the result.
- Initial Setup (0-2s):
Camera Angles and Perspectives
- Static Camera: Centered on the grid with a slight zoom to ensure all numbers are visible.
- No Movement: The camera remains fixed to avoid distraction.
Additional Details
- Number Spacing: Evenly spaced in the grid with minimal padding.
- No Text Overlays: All information is conveyed visually through colors and animations.
- Smooth Transitions: Use easing functions for highlights and flashes to avoid abrupt changes.
Default Assumptions
- If no clarification is provided, the animation will use the grid layout and color scheme described above.
- The sieve will proceed for primes where (i.e., ).
Created By
Description
This animation visualizes the Sieve of Eratosthenes algorithm to find all prime numbers up to 50. It shows how composite numbers are systematically eliminated, leaving only primes highlighted in green. The process includes marking multiples of each prime starting from 2.
Created At
Jan 28, 2026, 04:11 AM
Duration
0:39
Tags
number-theoryprime-numberssieve-of-eratosthenes
Status
Completed
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