Sieve of Eratosthenes: Finding Primes to 50

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Animation Specification: Sieve of Eratosthenes (Primes up to 50)

Animation Description and Purpose

Visualize the Sieve of Eratosthenes algorithm to find all prime numbers up to 50. The animation will demonstrate how composite numbers are systematically eliminated, leaving only primes.

Mathematical Elements

  • Range: Numbers from 2 to 50 (inclusive).
  • Primes up to 50: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47.
  • Algorithm Steps:
    1. Start with the first unmarked number pp (initially 2).
    2. Mark all multiples of pp (excluding pp itself) as composite.
    3. Repeat until p2>50p^2 > 50.

Visual Elements

Grid Layout

  • Numbers: Displayed in a 5x10 grid (5 rows, 10 columns) for clarity.
  • Number Styling:
    • Unmarked Numbers: White text on a dark gray background (hex: #333333).
    • Primes: Bold, bright green text (hex: #00FF00) on a dark gray background.
    • Composite Numbers: Faded red text (hex: #FF6B6B) on a dark gray background.
    • Current Prime pp: Highlighted with a yellow border (hex: #FFFF00).
    • Multiples Being Marked: Flash briefly in bright red (hex: #FF0000) before fading to composite color.

Animation Objects

  • Grid: A rectangular grid of squares, each containing a number from 2 to 50.
  • Highlight Circle: A yellow circle that moves to the current prime pp.
  • Strikethrough Lines: Red lines that appear over multiples of pp as they are marked.

Animation Timing and Transitions

  • Total Duration: ~25 seconds.
  • Step-by-Step Breakdown:
    1. Initial Setup (0-2s):
      • Numbers 2 to 50 appear sequentially in the grid (0.1s per number).
    2. Sieve Process (2-20s):
      • For each prime pp (2, 3, 5, 7):
        • Highlight pp with a yellow circle (0.5s).
        • Flash and mark multiples of pp (0.3s per multiple, staggered).
        • Pause briefly (0.5s) after marking all multiples of pp.
    3. Final Primes (20-23s):
      • All remaining unmarked numbers (primes) change to bright green.
    4. Conclusion (23-25s):
      • A brief flash of all primes to emphasize the result.

Camera Angles and Perspectives

  • Static Camera: Centered on the grid with a slight zoom to ensure all numbers are visible.
  • No Movement: The camera remains fixed to avoid distraction.

Additional Details

  • Number Spacing: Evenly spaced in the grid with minimal padding.
  • No Text Overlays: All information is conveyed visually through colors and animations.
  • Smooth Transitions: Use easing functions for highlights and flashes to avoid abrupt changes.

Default Assumptions

  • If no clarification is provided, the animation will use the grid layout and color scheme described above.
  • The sieve will proceed for primes pp where p250p^2 \leq 50 (i.e., p=2,3,5,7p = 2, 3, 5, 7).

Created By

ElixirElixir

Description

This animation visualizes the Sieve of Eratosthenes algorithm to find all prime numbers up to 50. It shows how composite numbers are systematically eliminated, leaving only primes highlighted in green. The process includes marking multiples of each prime starting from 2.

Created At

Jan 28, 2026, 04:11 AM

Duration

0:39

Tags

number-theoryprime-numberssieve-of-eratosthenes

Status

Completed
AI Model
DevStral 2512

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