Rotating 4-D Hypercube with Camera Movement
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Manim Animation Specification: 4-D Hypercube (Tesseract)
1. Animation Overview
- Title: Rotating 4-D Hypercube with Camera Movement
- Duration: 8 seconds
- Purpose: Visualize a 4-dimensional hypercube (tesseract) through 3D projection with dynamic camera rotation
2. Mathematical Elements
- Object: 4-dimensional hypercube (tesseract)
- Vertex coordinates: 16 vertices at in 4D space
- Edges: 32 edges connecting vertices that differ in exactly one coordinate
- Projection: Perspective projection from 4D to 3D, then standard 3D perspective projection to 2D
- Rotation: Continuous rotation in 4D space about two orthogonal planes
3. Visual Elements
- Edges: White solid lines, thickness = 2.5
- Vertices: Small white spheres, radius = 0.08
- Background: Pure black (#000000)
- No labels: No vertex numbers, edge labels, or text annotations
- Lighting: Ambient lighting only, no shadows
4. Animation Sequence
4.1 Initial Setup (0-1 seconds)
- Tesseract appears centered at origin
- Initial 4D rotation: 30° about XY-plane, 15° about ZW-plane
4.2 Main Animation (1-7 seconds)
4D Rotation: Simultaneous rotation about two orthogonal planes:
- XY-plane:
- ZW-plane:
where is time in seconds from 1 to 7
Camera Movement: Full 360° rotation around the tesseract:
- Camera orbits the object at constant radius
- Starting angle: 45° elevation, 0° azimuth
- Rotation: (azimuthal angle)
- Elevation varies: $45° + 15° \times \sin(2\pi \times (t-1)/6)$
4.3 Final Frame (7-8 seconds)
- Smooth deceleration of all rotations
- Camera settles at final position
5. Camera Settings
- Resolution: 1920×1080 (Full HD)
- Frame rate: 60 fps
- Field of view: 45°
- Camera distance: 8 units from origin
- Camera rotation: As specified in section 4.2
- Camera target: Fixed at origin (0,0,0,0 projection)
6. Timing Summary
| Time (s) | Event | Duration |
|---|---|---|
| 0-1 | Appearance + initial rotation | 1s |
| 1-7 | Main rotation + camera orbit | 6s |
| 7-8 | Smooth stop | 1s |
| Total | Complete animation | 8s |
7. Technical Details
- Manim class:
ThreeDScene - Render quality: High (anti-aliasing enabled)
- Output format: MP4 (H.264 codec)
- Background opacity: 1.0 (fully opaque)
- Depth testing: Enabled for proper 3D rendering
8. Default Assumptions Applied
- Perspective projection (most intuitive for 4D visualization)
- White edges on black background (high contrast)
- Continuous smooth rotation (no abrupt changes)
- No explanatory text or labels (as requested)
- 1080p resolution with 60fps (standard high quality)
- Camera completes exactly one 360° orbit during main animation
9. Mathematical Representation
The 4D rotation is represented by two simultaneous rotations in orthogonal planes:
Each vertex is transformed as , then projected to 3D using perspective projection with 4th coordinate as depth.
Created By
Description
This animation visualizes a 4-dimensional hypercube (tesseract) using 3D projection. It features continuous rotation in 4D space about two orthogonal planes, while the camera orbits the object. Displayed with white edges and vertices on a black background, it provides an intuitive view of higher-dimensional geometry.
Created At
Dec 27, 2025, 12:58 PM
Tags
4d-geometrytesseractrotationprojection
Status
Completed