Rotating 4-D Hypercube with Camera Movement

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Manim Animation Specification: 4-D Hypercube (Tesseract)

1. Animation Overview

  • Title: Rotating 4-D Hypercube with Camera Movement
  • Duration: 8 seconds
  • Purpose: Visualize a 4-dimensional hypercube (tesseract) through 3D projection with dynamic camera rotation

2. Mathematical Elements

  • Object: 4-dimensional hypercube (tesseract)
  • Vertex coordinates: 16 vertices at (±1,±1,±1,±1)(\pm 1, \pm 1, \pm 1, \pm 1) in 4D space
  • Edges: 32 edges connecting vertices that differ in exactly one coordinate
  • Projection: Perspective projection from 4D to 3D, then standard 3D perspective projection to 2D
  • Rotation: Continuous rotation in 4D space about two orthogonal planes

3. Visual Elements

  • Edges: White solid lines, thickness = 2.5
  • Vertices: Small white spheres, radius = 0.08
  • Background: Pure black (#000000)
  • No labels: No vertex numbers, edge labels, or text annotations
  • Lighting: Ambient lighting only, no shadows

4. Animation Sequence

4.1 Initial Setup (0-1 seconds)

  • Tesseract appears centered at origin
  • Initial 4D rotation: 30° about XY-plane, 15° about ZW-plane

4.2 Main Animation (1-7 seconds)

  • 4D Rotation: Simultaneous rotation about two orthogonal planes:

    • XY-plane: θxy(t)=30°+180°×(t1)/6\theta_{xy}(t) = 30° + 180° \times (t-1)/6
    • ZW-plane: θzw(t)=15°+90°×(t1)/6\theta_{zw}(t) = 15° + 90° \times (t-1)/6
      where tt is time in seconds from 1 to 7
  • Camera Movement: Full 360° rotation around the tesseract:

    • Camera orbits the object at constant radius
    • Starting angle: 45° elevation, 0° azimuth
    • Rotation: ϕ(t)=360°×(t1)/6\phi(t) = 360° \times (t-1)/6 (azimuthal angle)
    • Elevation varies: $45° + 15° \times \sin(2\pi \times (t-1)/6)$

4.3 Final Frame (7-8 seconds)

  • Smooth deceleration of all rotations
  • Camera settles at final position

5. Camera Settings

  • Resolution: 1920×1080 (Full HD)
  • Frame rate: 60 fps
  • Field of view: 45°
  • Camera distance: 8 units from origin
  • Camera rotation: As specified in section 4.2
  • Camera target: Fixed at origin (0,0,0,0 projection)

6. Timing Summary

Time (s) Event Duration
0-1 Appearance + initial rotation 1s
1-7 Main rotation + camera orbit 6s
7-8 Smooth stop 1s
Total Complete animation 8s

7. Technical Details

  • Manim class: ThreeDScene
  • Render quality: High (anti-aliasing enabled)
  • Output format: MP4 (H.264 codec)
  • Background opacity: 1.0 (fully opaque)
  • Depth testing: Enabled for proper 3D rendering

8. Default Assumptions Applied

  1. Perspective projection (most intuitive for 4D visualization)
  2. White edges on black background (high contrast)
  3. Continuous smooth rotation (no abrupt changes)
  4. No explanatory text or labels (as requested)
  5. 1080p resolution with 60fps (standard high quality)
  6. Camera completes exactly one 360° orbit during main animation

9. Mathematical Representation

The 4D rotation is represented by two simultaneous rotations in orthogonal planes:

Rxy(θ)=(cosθsinθ00sinθcosθ0000100001)R_{xy}(\theta) = \begin{pmatrix} \cos\theta & -\sin\theta & 0 & 0 \\ \sin\theta & \cos\theta & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix}

Rzw(ϕ)=(1000010000cosϕsinϕ00sinϕcosϕ)R_{zw}(\phi) = \begin{pmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & \cos\phi & -\sin\phi \\ 0 & 0 & \sin\phi & \cos\phi \end{pmatrix}

Each vertex v=(x,y,z,w)v = (x,y,z,w) is transformed as v=Rzw(ϕ)Rxy(θ)vv' = R_{zw}(\phi) \cdot R_{xy}(\theta) \cdot v, then projected to 3D using perspective projection with 4th coordinate as depth.

Created By

B Boy AkhilB Boy Akhil

Description

This animation visualizes a 4-dimensional hypercube (tesseract) using 3D projection. It features continuous rotation in 4D space about two orthogonal planes, while the camera orbits the object. Displayed with white edges and vertices on a black background, it provides an intuitive view of higher-dimensional geometry.

Created At

Dec 27, 2025, 12:58 PM

Tags

4d-geometrytesseractrotationprojection

Status

Completed
AI Model
deepseek/deepseek-v3.2